Mystic Empyrean and Role-Playing Games
Paper-and-pencil style role-playing games have been an
important part of game design ever since its introduction with games such as Dungeons & Dragons, which was based
off an even older game called Chainmail. Their relevance to the game design field can
be seen in many of their elements, but essentially paper-and-pencil games are
notable for their mechanics-heavy systems, person-run simulations, and heavy
amount of player investment and interaction within the playing group. And while
the former two elements, intricate mechanics combined and utilized via personal
interpretation and arbitration, are readily apparent usually from just glancing
over the usually many-paged sourcebooks, deep player interactions along with
mental and emotional involvement is a quality that has to be more played than
read. However, mechanics usually do not enforce these role-playing elements, at
least not in a fashion similar to how other behavior is usually enforced in
videogames.
While it is true that one of “the
most fascinating [aspects] of the process of role-playing lies in the ability
to shift personality characteristics within the parameters of the game
environment” (Bowman, 2010, p. 127), this aspect is usually promoted but not
necessarily worked into the mechanics, which is where Mystic Empyrean stands out. Character building in the game focuses
around the selection of personality traits, with different traits contributing
different abilities to one’s character. While similar concepts can be seen in
other systems, the only way these abilities can be advanced is through the role-playing
of those respective traits. At concluding points in the game, the other players
at the table vote towards what trait your actions represented best, which then
adds points to that trait. This enforces the player to play the character they
have either built or have been dealt to the hilt, even if the personality trait
being played is a negative one via positive reinforcement. While many
role-playing games do involve role-playing aspects that players can really
invest in, Mystic Empyrean is one of
the few systems that build its rules around that concept.
Bowman, S. L. (2010).
The Functions of Role-Playing Games: How
Participants Create Community, Solve Problems and Explore Identity.
Jefferson, NC: McFarland and Company.
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